Nakazawa Shinichi ; [translated by Ted Mack]. -- Japan Publishing Industry Foundation for Culture, -- 2019. -- First English edition.

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中央 2F 一般洋図書 F/371.4/N16/L 7111719087 配架図 Digital BookShelf
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ISBN 4866580658 (hardcover)
ISBN13桁 9784866580654 (hardcover)
テキストの言語 英語                  
原文の言語 日本語    
分類:NDC10版 371.45
個人著者標目 中沢 新一,
生没年等 1950-
統一タイトル Poketto no naka no yasei.
本タイトル The lure of Pokémon :
タイトル関連情報 video games and the savage mind /
著者名 Nakazawa Shinichi ; [translated by Ted Mack].
その他のタイトル ポケモンの神話学
版表示 First English edition.
出版地・頒布地 Tokyo, Japan :
出版者・頒布者名 Japan Publishing Industry Foundation for Culture,
出版年・頒布年 2019.
数量 129 pages :
他の形態的事項 illustrations ;
大きさ 22 cm.
一般注記 Translation of: Pokemon no shinwagaku.
書誌注記 Includes bibliographical references.
内容注記 The Space Invaders revolution -- The birth of monsters -- Eros, Thanatos, and RPGs -- The triumphs of Pokémon -- Totemism today -- The Gift and the world of gaming -- Epilogue -- Afterword to the first edition (1997) -- Appendices. Pokémon GO, or, the dream of the good walker -- The game freaks who play with bugs -- The origins of Pokémon / by Satoshi Tajiri.
要約、抄録、注釈等 "Video games are often thought to draw children out of nature and into isolated, closed spaces. In The Lure of Pokémon: Video Games and the Savage Mind, however, Nakazawa Shinichi shows how the Pokémon series of video games, far from standing in opposition to nature, actually seeks to represent the true, hidden essence of the natural world. From humble beginnings as a video game launched in the mid-90s, Pokémon has become a global entertainment franchise, even reaching into the real world with "augmented reality" via the mobile game Pokémon Go. Nakazawa argues that the Pokémon worldview is the best contemporary example of Lévi-Strauss's "savage mind" (la pensée sauvage). As the natural environment is transformed around them, the author suggests, children that would once have directly observed and explored nature encounter it through technology instead. Contemporary games and other narratives can often be viewed as attempts to reconnect the human unconscious with nature, undoing the separation effected by the scientific, rational thought of Western modernity. Nakazawa also shows how games like Pokémon recreate deep-rooted social patterns. When characters capture monsters, carry them around in "Poké Balls," and swap them with other characters, they are part of a tradition in which trade is more than just the exchange of goods. Barter is a much more profound form of communication in which each participant also receives part of the other. The author supports his argument through close analysis of the history and even prehistory of video games in Japanese culture. Drawing on mythology, Freudian and Lacanian psychoanalysis, and other resources, he explores cultural touchstones like Space Invaders, Ultraman, and the RPG as a genre, showing how their rich, direct expression appeals directly to the urges and impulses within children themselves, helping them come to terms with their place in the world. The Lure of Pokémon: Video Games and the Savage Mind is both a work of game criticism revealing la pensée sauvage within today's video games and an examination of Japanese culture as the context from which the Pokémon phenomenon was born"-- Publisher's description.
言語注記 In English translated from the Japanese.
著者標目 Mack, Ted.
統一タイトル(シリーズ副出標目) Japan library (Shuppan Bunka Sangyō Shinkō Zaidan)
シリーズ名・巻次 Japan library 
一般件名 Video games -- Japan.
Video games and children -- Japan.
地名件名 Japan.
資料情報1 『The lure of Pokémon : video games and the savage mind /』(Japan library)First English edition. Nakazawa Shinichi ; [translated by Ted Mack]. Japan Publishing Industry Foundation for Culture, 2019. (所蔵館:中央  請求記号:F/371.4/N16/L  資料コード:7111719087)
URL https://catalog.library.metro.tokyo.lg.jp/winj/opac/switch-detail.do?lang=ja&bibid=1352037750