Rachael Hutchinson. -- Routledge, -- 2019, -- First edition.

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ISBN 0367111381 (hardcover)
ISBN13桁 9780367111380 (hardcover)
無効なISBN等 9780429025006 (electronic book)
テキストの言語 英語                  
分類:NDC10版 361.5
個人著者標目 Hutchinson, Rachael.
本タイトル Japanese culture through videogames /
著者名 Rachael Hutchinson.
版表示 First edition.
出版地・頒布地 Abingdon, Oxon ;
出版者・頒布者名 Routledge,
出版年・頒布年 2019,
数量 ix, 294 pages :
他の形態的事項 illustrations ;
大きさ 24 cm.
書誌注記 Includes bibliographical references (pages [257]-284) and index.
内容注記 Introduction -- Japanese culture as playable object -- Katamari damacy : nostalgia and kitsch -- Packaging the past in Okami -- Japan and its others in fighting games -- Ideology and critique in Japanese games -- Absentee parents in the JRPG -- Nuclear discourse in final fantasy -- Bioethics meets nuclear crisis -- History, memory, and re-imagining war -- An uncomfortable genre : the Japanese war game -- Hiroshima and violence in metal gear solid -- The colonial legacy -- Conclusions.
要約、抄録、注釈等 Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how 'Japan' has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.
統一タイトル(シリーズ副出標目) Routledge contemporary Japan series ;
シリーズの巻次 v.80.
シリーズ名・巻次 Routledge contemporary Japan series ; Volume 80
一般件名 Video games -- Social aspects -- Japan.
Civilization.
地名件名 Japan -- In popular culture.
Japan -- Civilization -- 21st century.
資料情報1 『Japanese culture through videogames /』(Routledge contemporary Japan series ; Volume 80)First edition. Rachael Hutchinson. Routledge, 2019, (所蔵館:中央  請求記号:F/361.5/H97/J  資料コード:7112259938)
URL https://catalog.library.metro.tokyo.lg.jp/winj/opac/switch-detail.do?lang=ja&bibid=1352040887