Ellyssa Kroski. -- ALA Editions, -- 2019. --

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中央 3階A 一般洋図書 F/015.8/K93/E 7112981679 配架図 Digital BookShelf
2020/11/03 可能 利用可   0
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ISBN 0838917674 (paperback ; alk. paper)
ISBN13桁 9780838917671 (paperback ; alk. paper)
無効なISBN等 9780838917893 (epub)
テキストの言語 英語                  
分類:NDC10版 015.8
個人著者標目 Kroski, Ellyssa.
本タイトル Escape rooms and other immersive experiences in the library /
著者名 Ellyssa Kroski.
出版地・頒布地 Chicago :
出版者・頒布者名 ALA Editions,
出版年・頒布年 2019.
数量 x, 188 pages :
他の形態的事項 illustrations ;
大きさ 23 cm.
書誌注記 Includes bibliographical references and index.
内容注記 Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian -- Appendixes: A. Escape room set-up document template -- B. Escape room puzzle document template.
要約、抄録、注釈等 "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, sudoku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"-- Provided by publisher.
言語注記 Text in English.
一般件名 Libraries -- Activity programs.
Group problem solving.
資料情報1 『Escape rooms and other immersive experiences in the library /』 Ellyssa Kroski. ALA Editions, 2019. (所蔵館:中央  請求記号:F/015.8/K93/E  資料コード:7112981679)
URL https://catalog.library.metro.tokyo.lg.jp/winj/opac/switch-detail.do?lang=ja&bibid=1352043179