Matt Alt. -- Crown, -- [2020], -- First edition.

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ISBN 1984826697 (hardcover)
ISBN13桁 9781984826695 (hardcover)
無効なISBN等 9781984826701 (electronic book)
テキストの言語 英語                  
分類:NDC10版 361.5
個人著者標目 Alt, Matt.
本タイトル Pure invention :
タイトル関連情報 how Japan's pop culture conquered the world /
著者名 Matt Alt.
版表示 First edition.
出版地・頒布地 New York :
出版者・頒布者名 Crown,
出版年・頒布年 [2020],
数量 352 pages :
他の形態的事項 illustrations ;
大きさ 24 cm.
書誌注記 Includes bibliographical references and index.
内容注記 Introduction -- Tin men -- The revolution will be televised -- Everybody is a star -- Cult of cute -- Plugging in and dropping out -- Empire of the schoolgirls -- A new anime century -- Gaming the world -- The antisocial network -- Epilogue.
要約、抄録、注釈等 "The untold story of how Japan became a cultural superpower through the fantastic inventions that captured-and transformed-the world's imagination. The Walkman. Karaoke. Pikachu. Pac-Man. Akira. Emoji. We've all fallen in love with one or another of Japan's pop-culture creations, from the techy to the wild to the super-kawaii. But as Japanese media veteran Matt Alt proves in this brilliant investigation of Tokyo's pop-fantasy complex, we don't know the half of it. Japan's toys, gadgets, and fantasy worlds didn't merely entertain. They profoundly transformed the way we live. In the 1970s and '80s, Japan seemed to exist in some near future, soaring on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the "lost decades" of deep recession and social dysfunction. The end of the boom times should have plunged Japan into irrelevance, but that's precisely when its cultural clout soared-when, once again, Japan got to the future a little ahead of the rest of us. Hello Kitty, the Nintendo Entertainment System, and entertainment empires like Pokémon and Dragon Ball Z were more than marketing hits. Artfully packaged, dangerously cute, and dizzyingly fun, these products made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. They also transformed us as we consumed them-connecting as well as isolating us in new ways, opening vistas of imagination and pathways to revolution. Through the stories of an indelible group of artists, geniuses, and oddballs, Pure Invention reveals how Japanese ingenuity remade global culture and may have created modern life as we know it. It's Japan's world; we're just gaming, texting, singing, and dreaming in it"--Provided by publisher.,In the 1970s and '80s, Japan soared on the superior technology of Sony and Toyota while the West struggled to catch up. Then a catastrophic 1990 stock-market crash ushered in the "lost decades" of deep recession and social dysfunction. They should have plunged Japan into irrelevance; instead its cultural clout soared. Hello Kitty, the Nintendo Entertainment System, and entertainment empires like Pokémon and Dragon Ball Z-- artfully packaged, dangerously cute, and dizzyingly fun-- made Japan the forge of the world's fantasies, and gave us new tools for coping with trying times. Alt reveals how Japanese ingenuity remade global culture and may have created modern life as we know it.--adapted from jacket.
一般件名 Toy industry -- History. -- Japan
Electronic games industry -- History. -- Japan
地名件名 Japan -- Civilization -- 1945-
Japan.
資料情報1 『Pure invention : how Japan's pop culture conquered the world /』First edition. Matt Alt. Crown, [2020], (所蔵館:中央  請求記号:F/361.5/A46/P  資料コード:7113412820)
URL https://catalog.library.metro.tokyo.lg.jp/winj/opac/switch-detail.do?lang=ja&bibid=1352044648