Chris Solarski ; foreword by Tristan Donovan. -- Watson-Guptill, -- [2012], -- First edition.

所蔵

所蔵は 1 件です。

所蔵館 所蔵場所 資料区分 請求記号 資料コード 所蔵状態 資料の利用
配架日 協力貸出 利用状況 返却予定日 資料取扱 予約数 付録注記 備考
中央 書庫 一般洋図書 F/798.5/S68/D 7115603052 Digital BookShelf
2023/04/05 可能 利用可   0

Eメールによる郵送複写申込みは、「東京都在住」の登録利用者の方が対象です。

    • 統合検索
      都内図書館の所蔵を
      横断検索します。
      類似資料 AI Shelf
      この資料に類似した資料を
      AIが紹介します。

資料詳細 閉じる

ISBN 0823098478 (pbk.)
ISBN13桁 9780823098477 (pbk.)
無効なISBN等 9780823098484 (ebook)
テキストの言語 英語                  
分類:NDC10版 798.5
個人著者標目 Solarski, Chris.
本タイトル Drawing basics and video game art :
タイトル関連情報 classic to cutting edge art techniques for winning video game design /
著者名 Chris Solarski ; foreword by Tristan Donovan.
版表示 First edition.
出版地・頒布地 New York :
出版者・頒布者名 Watson-Guptill,
出版年・頒布年 [2012],
数量 240 pages :
他の形態的事項 illustrations (chiefly color) ;
大きさ 26 cm.
書誌注記 Includes bibliographical references (page 239) and index.
内容注記 Level 01: Fundamentals. Materials ; Basic pencil techniqies ; Basic perspective ; Basic volumes ; Basic lighting and values ; Visual measuring tools ; Drawing process -- Level 02: Advanced drawing concepts. Advanced perspective and volumes ; Advanced lighting and values ; Atmospheric perspective ; Landscape drawing -- Level 03: The human figure. Gravity and movement ; Proportions ; Skeletal landmarks -- Level 04: Anatomy. Six stages for rendering anatomy ; The foot ; The leg ; The pelvis ; The spine and ribcage ; The shoulder girdle ; The arm ; The hand ; The head and neck ; Facial expressions -- Level 05: Elements of design. Frame ; Camera angle ; Scale ; Grouping ; Lighting ; Line ; Shapes ; Subverting conventions -- Level 06: Character design. Good studio practice ; Brainstorming and character concept ; Visual metaphors ; Mind-map, research, and mood board ; Thumbnail development ; Final character drawing and model sheet -- Level 07: Environment Design. Character/Environment Shapes ; Building Construction ; Character-Centric Environment Design ; Top-Down Environment Design ; Gameplay Map -- Level 08: Color and Digital Tools. Color ; Adding Color with Digital Tools -- Professional portfolio and getting work.
要約、抄録、注釈等 Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas or a computer screen, the artist's challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. The author demonstrates how video games allow players to experience visual art in a new way and gives readers an introduction to basic drawing skills--light, value, color--as well as detailed instruction for using these methods to design complex characters and worlds. This book gives any game designer the right foundation in classical art techniques to create meaningful emotional experiences for gamers.
著者標目 Donovan, Tristan.
一般件名 Computer games -- Design.
Video games -- Design.
資料情報1 『Drawing basics and video game art : classic to cutting edge art techniques for winning video game design /』First edition. Chris Solarski ; foreword by Tristan Donovan. Watson-Guptill, [2012], (所蔵館:中央  請求記号:F/798.5/S68/D  資料コード:7115603052)
URL https://catalog.library.metro.tokyo.lg.jp/winj/opac/switch-detail.do?lang=ja&bibid=1352056172