edited by Mark J.P. Wolf, Bernard Perron. -- Routledge, Taylor & Francis Group, -- 2023. -- Second edition.

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ISBN 1032081236 (hardback)
ISBN13桁 9781032081236 (hardback)
無効なISBN等 9781003214977 (ebook)
テキストの言語 英語                  
分類:NDC10版 798.5
本タイトル The Routledge companion to video game studies /
著者名 edited by Mark J.P. Wolf, Bernard Perron.
その他のタイトル Companion to video game studies
版表示 Second edition.
出版地・頒布地 New York, N.Y. :
出版者・頒布者名 Routledge, Taylor & Francis Group,
出版年・頒布年 2023.
数量 xxxi, 646 pages :
他の形態的事項 illustrations (black and white) ;
大きさ 26 cm.
書誌注記 Includes bibliographical references and index.
内容注記 Part I -- Technological aspects -- Artifact / Olli Sotamaa -- Artificial intelligence / Robin Johnson -- Controllers / Sheila C. Murphy & Lefloïc-Lebel -- Emulation / Simon Dor -- Interface / Vincent Mauger -- Platforms / Bobby Schweizer -- Preservation / Judd Ruggill & Ken McAllister -- Resolution / Mark J. P. Wolf -- Part II -- Industrial aspects -- Digital distribution / Ashley P. Jones -- Free-to-Play / Jean Paul Simon -- Economy / Aphra Kerr -- Game Labor / Bjarke Liboriussen -- Globalization / Minako O'Hagan -- Indie games / Paolo Ruffino -- Triple-A games / Brendan Keogh -- Part III -- Formal aspects -- Art and aesthetics / Grant Tavinor -- Augmented, mixed, and virtual reality / Lei Chen -- Color / Simon Nidenthal -- Conventions / Bernard Perron -- Design / Richard Rouse III -- Dimensionality / John Sharp -- Levels / Martin Picard -- Perspective / John Sharp -- Sound / Mark Grimshaw-Aagaard -- Worlds / Mark J. P. Wolf -- Part IV -- Playfulness aspects -- Casualness / Julia G. Raz -- Challenge / Robert Furze -- Cheating / Mia Consalvo -- Competition / Co-operation / Emma Witkowski -- Conflict / Marko Siitonen -- Interactivity / Lori Landay -- Ludology / Espen Aarseth -- Objectives / Louis-Martin Guay -- Players / gamers / Frédérique Clément -- Repetition / Christopher Hanson -- Single-player / Multiplayer / Daniel Joseph & Lee Knuttila -- Part V -- Generic aspects -- Action / Dominic Arsenault -- Adventure / Clara Fernandez-Vara -- eSports / Zhouxiang Lu -- Role-playing / Andrew Burn -- Shooting / Gerald Voorhees -- Simulation / Seth Giddings -- Sports games / Andrew Baerg -- Strategy / Simon Dor -- Part VI -- Cultural aspects -- Convergence / Robert Alan Brookey & Charles Ecenbarger -- Culture / Frans Mäyrä -- Cut-scenes / Rune Kelvjer -- Death / Karin Wenz -- Education / Rick Ferdig & Enrico Gandolfi -- Media ecology / Kevin Schut -- Player practices / Ashley ML Guajardo -- Research / David Myers -- Retrogaming / Michael Thomasson -- Violence / Peter Krapp -- Part VII -- Sociological aspects -- Characters / Jessica Aldred -- Community / Carly Kocurek -- Disability sky / LaRell Anderson -- Diversity / Sarah Stang -- Identity / Rosa Mikeal Martey -- Femininity / Stephanie C. Jennings -- Masculinity / Michael Z. Newman & John Vanderhoef -- Performance / Michael Nitsche -- Race / Anna Everett -- Sociology / Andras Lukacs -- Part VIII -- Philosophical aspects -- Cognition / Andreas Gregerson & Dooley Murphy -- Emergence / Joris Dormans -- Fiction / Grant Tavinor -- Ideology / Mark Hayse -- Immersion / Carl Therrien -- Meaning / Christopher Paul -- Ethics / Mark Hayse -- Narratology / Dominic Arsenault -- Ontology / Espen Aarseth -- Transcendence / Mark Hayse.
要約、抄録、注釈等 "A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies. Expertly compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, the Companion includes comprehensive and interdisciplinary models and approaches for analyzing video games, new perspectives on video games both as an art form and cultural phenomenon, explorations of the technical and creative dimensions of video games, and accounts of the political, social, and cultural dynamics of video games. Brand new to this second edition are essays examining topics such as preservation, augmented, mixed and virtual reality, eSports, disability, diversity, and identity, as well as a new section that specifically examines the industrial aspects of video games including digital distribution, game labor, triple-A games, indie games, and globalization. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. A comprehensive overview of the present state of video game studies that will undoubtedly prove invaluable to students, scholars, and game designers alike"-- Provided by publisher.
著者標目 Wolf, Mark J. P.
Perron, Bernard.
一般件名 Video games.
Video games industry.
資料情報1 『The Routledge companion to video game studies /』Second edition. edited by Mark J.P. Wolf, Bernard Perron. Routledge, Taylor & Francis Group, 2023. (所蔵館:中央  請求記号:F/798.5/R86/R  資料コード:7117050980)
URL https://catalog.library.metro.tokyo.lg.jp/winj/opac/switch-detail.do?lang=ja&bibid=1352062528